Strategically select your Soul Linkers based on the situation to become the ruler of the battlefield! There are over 270+ different kinds of Soul Linkers sorted into 3 types: ATK, DEF, and SUPP.īecome the ruler of the battlefield with the aide your Soul Linker's Ultimate powers! ▶ Soul Linkers: The next generation of battle partners. ◀Ī real-time battle for survival where 30 players fight under the same conditions!Įxperience the tension that comes with fog of war as the battlefield shrinks with every passing moment.Įarn rare and exclusive loot by becoming the final survivor! ▶ Battle Royale: A survival game mode that ends with a sole victor. Try to survive the darkness with your team by defeating berserk players! ▶ Dark Presence: Open-field 100 vs 100 large scale battle mode with unrestricted PK between two teams in the darkness! ◀įight to survive under the darkness of a red moon.īeware! Your allies or guild members might suddenly become enemies! I've found that many people find the actual tech discovery frustrating which is why I was looking at unit restrictions with buffs / nerfs for map specific loadouts or design your own loadouts.Ĭan probably make tech discovery optional.A3: STILL ALIVE offers various competitive PvP battle modes that players can enjoy solo or with a group. Is it the tech discovery you find interesting or the variety of being forced to play with restricted units? Honestly, the biggest reason I play galactic war in singleplayer is the tech system which makes it more challenging and unique. I was thinking that tech system would be nice to be at least potentially applicable since some players (such as myself) find that the most distict and interesting part of galactic war. The other important part of multi-player galactic war is new steam achievements. Originally posted by Michal இ (Alsinir):I think a good solution to make technologies a on/off option so you can play both ways. The main issue was finding a clear way to communicate those unit edits in the multiplayer new game lobby and live game so that there is less surprises or trolling of other players. There is already some prototype work of a simple unit editor for the existing unit restrictions in community mods. I was thinking more of including unit restrictions and a similar simple buff / nerf system instead of tech discovery. I think a good solution to make technologies a on/off option so you can play both ways.Īlso, I'm very excited for you mod man, keep up the good work and wish you best of luck in making it. Ideally that same infrastructure can eventually be used for team vs team clan style wars across a galaxy. My current thoughts are extending factions to be more like some of the Queller AI sub personalities. I want that to be fully moddable and customisable with support for mods like Legion Expansion. My initial focus is on the infrastructure to support multi-game wars over time that allow for team vs AI(s) with both procedurally generated and manually design galaxies. Originally posted by Michal இ (Alsinir):Hmm, interesting, but will it feature all the galactic war techs? And will there be 4 factions in "co-op" mode with 2 being players who can fight alongside each other, or even as 1 faction (easier to make that as co-op then I guess)Īs mentioned in my reply the prototype does not include tech discovery and I'm not sure I want tech discovery for multi-player galactic war.
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